Nimble Coder

Adventures in Nimble Coding
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October 2008 Entries

Spinning Wait Symbol in Silverlight, Part3

SpinningCursor3.zip (34 KB): Source (VS2008/Silverlight 2.0) Series History Part 3: Adding curvature to the slices (in Silverlight/C#) Part 2: Dynamically building slices (in Silverlight/C#) Part 1: Treo-like wait symbol in static XAML In this post, I add curvature to the slices and refactor the code to support upcoming features. The goal of these posts is to build a spinning cursor similar to the Mac OS X wait cursor through programmatic means in Silverlight. One of the reasons to build the cursor programmatically is to create it will different number of slices or rotation or other...

posted @ Wednesday, October 29, 2008 11:16 AM | Feedback (3) | Filed Under [ C# SilverLight ]

Spinning Wait Symbol in Silverlight, Part 2

After my previous spinning wait symbol, I decided to see how difficult it would be to create a Silverlight version of the Mac OSX wait cursor that I referenced in the previous post. The Mac OSX cursor is commonly referred to as the "Spinning Pizza of Death" or the "Marble of Doom" and in fact there is a Marble of Doom web site dedicated to the amount of time spent waiting while watching the spinning cursor. The Marble of Doom web site has a very nice and large version of the cursor using Flash although it doesn't have any vector...

posted @ Monday, October 20, 2008 3:08 PM | Feedback (0) | Filed Under [ C# Programming SilverLight ]

Spinning Wait Symbol in Silverlight

Download: RotatingHourGlass VS2008 Source/Silverlight beta 2 (503 KB) My wife has a Treo with Windows Mobile and I when I was using it I noticed it had a cool rotating wait symbol, so I wondered how difficult it would be to build the symbol in Silverlight. The symbol is similar to the old BeOS wait cursor and has as well as the Mac OS X wait cursor which I've always thought looks nice. At one point in time I created a Windows cursor that duplicated the look of the BeOS cursor but I don't use it anymore. If I...

posted @ Wednesday, October 08, 2008 8:03 AM | Feedback (0) | Filed Under [ C# SilverLight ]

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